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 Laxius Power III tips and notes

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Geazar
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PostSubject: Laxius Power III tips and notes   Tue Aug 23, 2016 10:51 am

1. There is a hidden Shark item 2-3 steps behind Guard Johnson (the older looking Johnson) at the outside area of the Metrolian Castle (where the swans are).

2. While still with Sylvenia, make sure you explore the southern wall of the city until Sylvenia mentions something about a secret door. When Sylvenia leaves your party, you will be able to then check that area out, but it is only later in the game when you will be able to get a couple of items from there. But you need to have Sylvenia mention that place to you, or the area itself will never be accessible at all once Sylvenia returns home.

3. There is a hidden treasure chest with a Lightning Ring at the very top level in the inn (where Marianne is). Don't miss it.

4. At the Ring Shop in Metrolia, keep interacting with the salesperson multiple times until she offers to sell you a Sylvania Ring. Make further interactions with her until she offers to sell you an EcoMagicka as well. Purchasing anything from her with each interaction will speed up the process, but it shouldn't take too long to trigger these two events without making purchases.

5. Meals of the 7 Seas fish shop in Metrolia: At first, the fish seller will sell you Trouts and Moon Fish. But if you interact with him enough times, he will end up selling Sharks as well. In this case, if you want this to happen, just keep purchasing from the guy every time you interact with him, and he'll start selling you Sharks in no time. Otherwise, it will take around 70 or so interactions with him before this happens.

6. In the house left to Bob's Tasty Bread, there is some hidden Bob's Bread at one of the corners.

7. Don't miss the battle against a demon called Yen Karis. After having the Black Dagger identified and then talking to the King, talk to one of the nearby guards (his name is Drazel) to trigger the battle. If you don't see him, then you missed it.

8. Search the walls of your HQ before it is ever updated for a hidden Mithril. You can still get it when the HQ has been updated just once, but only if Random's puppet isn't in the way.

9. Most of you guys probably already know this, but it is possible to buy a Red Apricot Tree while you're still a Wizard. Just, you guessed it, make multiple interactions with the apricot seller at the Mage Guild until he offers to sell you a tree. I'm still not sure it's ever worth having the tree and making sure to keep it alive for the duration of the game. It only takes a few minutes of neglect for the tree to die anyway, from what I've noticed and tested.

10. Underground hideout (Pirate Coast): There is a secret room here that not even Baretta will reveal. It's in the first part of the area, hinted at by some light coming from a part of the wall somewhere to your left. You'll see a strange woman who gives you stuff for free.

11. Don't miss the treasure chest at the graveyard (where the lonely bard is). And yes, it is possible to get to the chest. It's not a teaser chest.

12. With Sandy in the party, talk to Duchess Citronelle in the Metrolian Castle for a boost of 10 Attack points for Sandy.

13. Some of you may know about the Yveen secret in the Mosquito Swamp. But did you know you're slightly better off seeing her there after you first beat Dagayel'rr? Instead of 4 max HP, she'll give you 5 max HP for each party member if you see her after Dagayel'rr.

14. Watch out for that lightning bolt on the way to one of the Sun Monuments (where the big heads are)! It can hurt if it hits you. It will only strike once during gameplay, so once it does, you no longer have to worry about it.

15. It is possible to fight a couple of those swamp beasts (King Abaecus) that may initially seem out of reach. You just have to wait patiently for them to come close enough for contact. Keep in mind this doesn't apply to all of them, though. Some of them really are out of reach at all times.

16. If you want Matthew in your HQ, don't recruit Jasp.

17. There are two places that move around throughout the region, with their locations depending on the value of the current minute of your playtime. One of them is tricky to discover as there is no building to indicate its existence. I won't list all its locations and their corresponding minute ranges, but you can enter such a place somewhere in the "foresty" part of the overworld region to the east of the Giants Fortress (near that yellow rock) when the current minute value is from 20 to 39.

18. At The Strong Helmet shop in Metrolia, keep interacting with the salesman (preferably by canceling purchase each time) until he offers to sell you Shark Garga. If you interact with him by making some purchases, it's possible to miss out on this special deal if you're not consistent with how you interact.

19. There are a total of three (or was it four?) Full Recovery spots in that mess of damaging tiles right before the save point that triggers the appearance of the Torture Maker. Also, don't miss the Tonic Stone found on one of the tiles, and another one by searching one of those door-like structures nearby.

20. One of the balconies outside Ozur's room has a hidden Flower of Aquapanga (as you may have noticed), but don't forget the hidden Apricot in the nearby bush.

21. There is a hidden treasure chest in the exact room where you encounter the Consciousness and Dead Minds. Use the other path through the darkness of the walls to get to it and press ENTER to open the chest when you feel you hit the "dead end".

22. After freeing Luciana from Magdalena, go meet Pinhead via that weird screwed up "carnival" world and have Luciana offer to sacrifice Magdalena. You will get some bonus Mind points as a result.

23. The three female spirits that you get to fight in the World of Madness are (1) Sarah, (2) Luciana, and (3) either of Wendala, Leanda (geomancian), or Leanda (thaumaturgist). The third female spirit will depend on whether or not you have recruited Wendala and, if not, which version Leanda is.

24. Some of you may have never noticed that annoying Beholder in the crazy "carnival" world that you enter in the World of Madness. If it's not there, it's because you killed the monster that was near to the entrance (from outside) to such a crazy world.

25. On non-imports, some of the boss flames in the Hall of the Damned (World of Madness) will appear randomly. Most notably, Alise. Thanks to luthius for alerting me to this.

26. If you encounter a Slaughterer that just won't die no matter how many times you kill it, ignore it and kill the others nearby, and the "invincible" Slaughterer will eventually die after killing the "right" one. This happens twice in the Ore Lab and is most likely a bug.

27. Underking Villa: If you open the chest in the same room with the swarm of vampires, then one of the two chests in the next room will be automatically opened and become empty, and vice versa. So you have to choose which one you want to open. The chest in the same room as the vampires contains an Antidote and 112 PP. The other chest in the next room, on the other hand, contains 2 Necrotears and 3 Death Scrolls. You obviously will prefer the second one, so don't open the chest in the room with the Vampires.

28. Underking Villa Quest: Earlier, I thought there was a serious bug here with regards to messing up the Guild of the Undead progress, but thankfully, I misread the codes initially, and it looks like you can still learn Soul Protection (and pass the Underking Villa quest) by just simply interacting with one of the two adjacent chests (located in the room near the one with the swarm of Vampires) after being given the quest by the relevant Guild Master, even if they are both already empty.

29. There is a hidden Ancient Gem for Luba on the overworld. It's south of Aglae-Terra somewhere in the left "foresty" region. Press ENTER everywhere around that part until the Ancient Gem message pops up. Of course, you do need Luba in your party first.

30. Aside from the obviously visible Ancient Gem inside one of the houses in Aglae-Terra, there are three outside in the town itself. In the Mountain Path to Aglae-Terra, there are also three obtainable Ancient Gems. They are very hard to spot, so even if I tell you this, you will still struggle to find them all. Also, don't forget the Ancient Gem in the cave nearby. In total, there are (as far as I can see at this point of research) 9 Ancient Gems for Luba.

31. Don't miss the hidden Flower of Aquapanga by interacting with a part of the tree right behind the flower girl in the Mountain Path to Aglae-Terra.

32. There is a hidden Apricot in Luba's place.

33. Lantin: There are special events associated with all three of the counter merchants outside at Lantin. The problem is that they are quite buggy, and so require some elaboration:

  • The old lady: Keep interacting with her until she offers to sell you Ancient Sand. It makes no difference, in terms of speeding up the process, whether or not you purchase from her. By the way, even if you have the money to buy the Ancient Sand, she will still imply that you don't have enough PP to buy it. Just ignore when it happens (because you do actually have the item added to your inventory). You were also supposed to be offered a Boka Boka Root from her after further interactions, but the problem is that you will never legitimately be able to reach that point due to an unfortunate bug. There is some good news about this, though. Thanks to this bug, you have access to infinite amounts of Ancient Sand when you couldn't otherwise. Thanks to Crossil for pointing this out.
  • The middle merchant: First, make a purchase from him so that he will offer to sell you Yveen's Nectar. Once you buy it, interact with him a few more times until he offers to sell you Ocean Love. Once again, ignore the part where he implies you don't have enough PP (unless you really don't have enough PP). Also, what's strange is that his name is supposed to be Francesco, but when you interact with him from behind, his name is Scott.
  • The merchant to the right: Interact with him a few times until he offers to sell you the Aldair Bow. When you buy that, make further interactions with him by actually purchasing from him each interaction. Otherwise, you will not advance the process leading to the next special deal associated with him. Done right, he will eventually offer to sell you Orc Blood. Again and again, ignore the part where he implies you don't have enough money. He also has the name discrepancy going on with him. He's supposed to be called Ginuy, but talk to him from the back, and his name is Sim.


34. When looking for the blue minotaur thief, make sure both Sandy and Guld are in the party. That way, once the minotaur is caught, Guld will receive a slight boost in Attack and Speed thanks to Sandy's love. The location of the minotaur's appearance, by the way, is minute-based (gamewise).

35. Want an easy way to beat the bloody Archmages of the Wind? Have Sarah equipped with the Salse Lance before you go challenge them. The Salse Lance looks exactly like the kind of weapon that was made purely for them. It not only hits them all in one go, it also hits each twice, and it's a first-strike weapon. So no matter how fast they are, you'll always hit first with such a weapon! And they have rather low HP (around 300 or so), so even if the weapon itself is not strong enough to consistently kill an Archmage of the Wind in one hit, it does hit twice, and sometimes it will numb them on the first hit. Either way, you can kill them all off without them ever getting the chance to hit you. You can have a Salse Lance made by the Dwarven Cave weaponsmith. Just check your nearest Weaponsmith Ore guide for what ores you need exactly to make one.

36. I haven't tested this yet, but it seems like it is possible for Batabog to obtain infinite outside-of-battle XP in the game so long as you haven't killed all the Krashers in the place near the rock that only Batabog can destroy. The way to do it, from what I see in the relevant codes, is you destroy the rock with Batabog (getting bonus XP for Batabog), switch Batabog out, enter the nearby place, interact with one of the Krashers, and the rock will be reset, put Batabog back in the party to destroy it again for more XP, and you can then rinse and repeat as much as you like until you're satisfied. This also seems to be a good way to amass quest numbers for Baretta (as Baretta gains stat bonuses after completing certain numbers of quests).

37. Apparently, there was going to be a sidequest to do with Jezzie getting married at the Love Temple, and she was supposed to get a boost in HP (probably as a result of successfully getting married), but it doesn't seem like this got past the planning stage.

38. Don't use Floyd's Beacon when in the "final" room of Gonda Tower (the one where the Box of Hell treasure chest is in). You'll lose 150,000 XP if you do!

39. You can convince either Dan or Bob to buy the Ultimate Bread from you for 100,000 PP. It's just a matter of luck and, in the case of Dan, also having Guanidia in the party to try to convince Dan (without Guanidia, Dan will never accept to buy the bread at that price). In my opinion, you're better off selling the bread to Bob as Dan will stop selling Succulent Bread if you give the Ultimate Bread to him instead.

40. If you want quick and easy XP for the whole party, you might want to go to the place where the multitudes of Fire Ants are (after you get Floyd's Beacon) and get to the very bottom pit. Once you use Floyd's Beacon to record the location there, you can gain 1000 XP for the current party (and an additional 1000 XP for Luciana) everytime you warp there via Floyd's Beacon. I have yet to test this myself, but I see no reason why this won't work (going by the relevant code).

41. Some interesting things to take note of for next time you're in Ker-Mist-Dun:

  • If one of your current Mage Guild quests is to locate a book for translation, then you can go see an old guy in one of the houses for the Universalis Dogma, who will eventually sell it to you for 250,000 PP. Note that Luciana needs to be in the party for this to work. Also, if you have already completed the book translation quest, then this will not happen.
  • Some more merchant fun: Interact with the weaponsmith at most 15 times (purchasing stuff from him will make the process a lot quicker, though), and then buy something from him. He will then offer to sell you a Teszrandus Clutch. You have only one chance to buy it from him, so if you unintentionally reject it or you don't have enough PP to buy it, reload and try again.
  • Keep playing the slot machine in Ker-Mist-Dun until you get both special rings: Beauty Ring (21st try) and Wizzoo Ring (51st try). But do this without exiting the house. Otherwise, the progress gets reset to 0 once you exit, and you'll have to start from the very beginning if you want those special rings.
  • Don't miss the secret area at the beach, to the left of where the old sailor is.


42. After you find all of Yveen's statues, go back to Yveen (in her Shack) and talk to her for a boost in Mind for the whole party. You know this already, I'm sure. But did you know that you could pester her for more bonus Mind points? No, you didn't. So do just that. Keep going until she tells you that there will be no more blessings from her, or she will be fired by the divine authority.

43. One of the random prizes to be won at the Coliseum (after winning a team tournament) is the Moskaa Apple. But you can only win this once. Once you do, Yveen's Nectar will take its place as one of the random prizes.

44. For a multitude of free XPs, keep interacting with Baretta's slot machine at her shop until you get those barrages of XPs. It will only work once, so once it happens, don't expect it to happen again.

45. Lucida Tower: If you have Luciana lead her party through the middle door and reach the end of her path to the top, instead of entering the battle screen with the hordes of ants encountered near the end, she will automatically blast them to death (like she did with the Fire Ants elsewhere) and gain XP. Luciana is an evil ant killer.

46. The secret to Tarku's hidden regenerative power is in its current MP. Think Luba's Lamyent spell. By the way, if you want the Tarku Skin, only the second form of Tarku will potentially drop it. Don't kill the first form of Tarku if you want the item. Wait for the seventh turn in battle for Tarku to evolve.

47. In terms of slayer points, Guld does really well with the Gloors (in the woods near the old Metrolian Castle).

More to come later.


Last edited by Geazar on Sun Sep 18, 2016 5:53 am; edited 51 times in total
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PostSubject: Re: Laxius Power III tips and notes   Fri Aug 26, 2016 10:35 pm

And 10 tips and notes done thus far. If you have any questions that you feel I might be able to answer for you, post them here. It's about time these mysteries be solved after all these years.
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PostSubject: Re: Laxius Power III tips and notes   Sat Aug 27, 2016 7:09 pm

Hey, great job on all this! I've learned a few interesting things that surprised me!

What I've been wondering for a long time is who that Noticeable Victories entry is in the upper-right corner, above Mazurine and right of Yen Karis. That is the only boss I have never found. Any idea who it could be?

Also, how have you opened the database of these games? I've been trying to find a way for a while, especially to help with my walkthrough and all, but it keeps saying the data of the map tree is broken or something.
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PostSubject: Re: Laxius Power III tips and notes   Sat Aug 27, 2016 7:38 pm

luthius wrote:
Hey, great job on all this! I've learned a few interesting things that surprised me!

What I've been wondering for a long time is who that Noticeable Victories entry is in the upper-right corner, above Mazurine and right of Yen Karis. That is the only boss I have never found. Any idea who it could be?

Also, how have you opened the database of these games? I've been trying to find a way for a while, especially to help with my walkthrough and all, but it keeps saying the data of the map tree is broken or something.

Hey luthius, that's great that you're doing a walkthrough for this game. Let me help you out then by answering whatever questions you may have regarding the contents of this game.

Regarding the Noticeable Victories page, no event is created in that spot you're asking about, so there is literally nothing there, meaning no hidden yet-to-be-discovered boss whatsoever. So there's our next mystery solved.

As for how I was able to gain access to the database and maps, I had to manipulate the hex for multiple files using a hex editor in order to restore the original hex that got intentionally corrupted by some program the author of the game must have used to prevent access. Perhaps at a much later time, I may explain how I did it exactly. But I'll be here for quite some time, so feel free to ask whatever about the game's content. And you can correspond with me by PM as well.
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PostSubject: Re: Laxius Power III tips and notes   Sun Aug 28, 2016 8:26 pm

Geazar wrote:
Regarding the Noticeable Victories page, no event is created in that spot you're asking about, so there is literally nothing there, meaning no hidden yet-to-be-discovered boss whatsoever. So there's our next mystery solved.


Wow, that's strange! It seems really odd that a space like that would be left blank. Probably yet more stuff that was planned but didn't get finished!

Geazer wrote:
As for how I was able to gain access to the database and maps, I had to manipulate the hex for multiple files using a hex editor in order to restore the original hex that got intentionally corrupted by some program the author of the game must have used to prevent access. Perhaps at a much later time, I may explain how I did it exactly. But I'll be here for quite some time, so feel free to ask whatever about the game's content. And you can correspond with me by PM as well.


Wow, okay. So do you have to do it every time you open the database, or were you able to permanently restore it? If the latter, would it be possible to upload the restored version? I would really like to check it out to get more info on enemies and bosses, item drops, items I may have missed, etc., as I want to try to make my walkthrough as thorough as possible. Thanks!
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PostSubject: Re: Laxius Power III tips and notes   Sun Aug 28, 2016 10:54 pm

Check your PM inbox.
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PostSubject: Re: Laxius Power III tips and notes   Sat Sep 03, 2016 6:36 pm

28 tips/notes thus far. I initially messed up with my reading of the event codes pertaining to the Underking Villa Quest and even created a new thread about the supposed bug (which never was). If anyone saw the thread before it got deleted, just to be clear, I made a mistake. So I hope you weren't misled by that (now deleted) thread.
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PostSubject: Re: Laxius Power III tips and notes   Mon Sep 05, 2016 5:55 pm

Added a few more tips. Just posting to be clear that I've only been able to see, at this point, 9 obtainable Ancient Gems. But don't take this as gospel truth; it's still possible that there may be more in the game that I have yet to spot. Once I've perused every map in the game carefully (there are a lot of them!), I'll be more confident about the exact total number.
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PostSubject: Re: Laxius Power III tips and notes   Wed Sep 07, 2016 7:20 pm

Just added point 33, a rather interesting one.
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PostSubject: Re: Laxius Power III tips and notes   Thu Sep 08, 2016 3:08 pm

Have you checked the list of possible teasers luthius made?
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PostSubject: Re: Laxius Power III tips and notes   Thu Sep 08, 2016 3:30 pm

Crossil wrote:
Have you checked the list of possible teasers luthius made?

Yep, pretty much everything that was on that list was nothing but a teaser, lol.
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PostSubject: Re: Laxius Power III tips and notes   Thu Sep 08, 2016 8:27 pm

Yep, I found that out myself too. That was a major reason for wanting to look into the database so I could finally solve all of those mysteries. There are literally no events associated with the vast majority of them. The only thing I remember finding is that that unopenable chest in the Ore Lab was supposed to contain a Lava Obsidianite, but it just won't open for some reason. I couldn't figure out what made it unopenable. It's the one in the hallway where those Slaughterers come out of the cells that suddenly open up when you get close to them. The cell opening event might have something to do with it but I'm not certain.
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PostSubject: Re: Laxius Power III tips and notes   Thu Sep 08, 2016 10:13 pm

luthius wrote:
Yep, I found that out myself too. That was a major reason for wanting to look into the database so I could finally solve all of those mysteries. There are literally no events associated with the vast majority of them. The only thing I remember finding is that that unopenable chest in the Ore Lab was supposed to contain a Lava Obsidianite, but it just won't open for some reason. I couldn't figure out what made it unopenable. It's the one in the hallway where those Slaughterers come out of the cells that suddenly open up when you get close to them. The cell opening event might have something to do with it but I'm not certain.

The reason why is that, if you click on the event itself, you'll notice that the event is on a lower level than the hero (rather than on the same level), and the way to touch a lower level event is to stand on it, but since you can't do so with that chest, you'll never be able to legitimately open it.

Similar thing with the chest in the old Metrolian Castle, by the way.
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PostSubject: Re: Laxius Power III tips and notes   Fri Sep 09, 2016 3:56 am

Someone made a list of alchemy ingrediants you couldn't get in large amounts. Ancient Sand was one of them. Since that bugged seller is selling them endlessly thats one less from the list.

Here:http://laxiuspower-shrine.goodforum.net/t386-alchemy-recipes-buy-able-ingredient-locations

That allows you to make infinite Fairy Herbs. Max MP would be ridiculous though.
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PostSubject: Re: Laxius Power III tips and notes   Fri Sep 09, 2016 4:10 am

Crossil wrote:
Someone made a list of alchemy ingrediants you couldn't get in large amounts. Ancient Sand was one of them. Since that bugged seller is selling them endlessly thats one less from the list.

Here:http://laxiuspower-shrine.goodforum.net/t386-alchemy-recipes-buy-able-ingredient-locations

That allows you to make infinite Fairy Herbs. Max MP would be ridiculous though.

Ah, that's interesting. Didn't know Ancient Sand was supposed to be limited in this game.
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PostSubject: Re: Laxius Power III tips and notes   Mon Sep 12, 2016 5:34 am

Wow, Floyd's Beacon will hurt you if you use it at the "end" of Gonda Tower. Avoid using it there at all costs. See the OP for what happens if you do. Obviously, this is to prevent players from exploting what could have been a highly beneficial bug.
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PostSubject: Re: Laxius Power III tips and notes   Fri Dec 02, 2016 8:17 am

Number 41 The Wizzoo Ring(An artifact accessory that raises ALL your elemental resistances) can be obtained far more than once(you get one every 51st try like Geazar said)and it's overall stat boosting power loses only to endgame accessories like the Antiihurhhir(don't remember if name is right lol) and the Pinnacle Ring.It can make some characters Coryool-like and helps a lot against Lord of the Dance users(makes Rixian looks really meek) and endgame bosses like the Lord of The Roots.Bring a LOT of money with you if interested!The slot machine is a bit expensive
Number 11:With Sandy in the party,try stealing the bard's gold.Then after that,pick up the gold nearby and give to the bard.Two boosts of stats to Sandy,given by Yveen.Also to get the Winter Lord Cape in the chest,the player must walk on the damaging grassy area to the right of the entrance.
Number 3:There is also one in a house in Metrolia,with a (not sure,will start a new LP3 game to see) Cursed Ring.
Extra:There is a dress named Purple Haze hidden in Mosquito Swamp.Not strong stat boost wise,but immune to Terrain damage and halves MP consumption.
Extra:in a non-addon game,a lvl 37~Baretta can get itens infinitely from 3 trap chests in Giant Fortress.The addon fixed this bug.
Extra:the last foe of Gonda Tower(The Immortal)may drop the Legendary Saw,a weapon that can make foes weak and is actually very powerful.It is overshadowed by a few endgame weapons like the Overlord Cutlass and it is two-handed,but I consider it a relic lol:D
Extra:The Cloud Piercer,a rapier,is hidden in the Assassin's Den.It's in a hidden door to the northeast of one of the areas there.Click on the wall to reveal to door.
Extra:There is a hidden treasure chest in the Modern Science Institute with a Solid Gun.
Extra:There is a bug in the main map that allows the player walk on water/unaccessible areas without the Airship.Indoors(in a dungeon)this bug allows for people to go through walls.I won't say anything about it.It can ruin the game.
Extra:Nash can get you the treasures in Anderson Guard and Luciana's 3 Dazer Pyramid.Rosa can get the A.Guard one as well.
Extra:There is a hidden foe in the Crypt of the 7000 Skulls.Just click in a weird design in the wall at the end of the crypt.(there is also a boss in a statue there).
Extra:There is a boss in a scarecrow at Mosquito Swamp.
Extra:Buy the Pine Apple offered to you at Mosquito Swamp early.It's missable later.
Extra:Hidden inside the Metrolian castle,to the northeast wall of the room full of people admiring pictures,a book is found.(Royal Encyclopedia if not mistaken)
Extra:Inside Wendala's room in the HQ(after expansion)there is a potion hidden that increase Wendala Max HP drastically.
Extra:Do NOT kill the Final Eye hidden in Metrolia Castle.You will lose a quest and an entire dungeon if you do.


Last edited by Kazuya Houzuki on Mon Dec 12, 2016 2:14 pm; edited 3 times in total
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Kazuya Houzuki
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PostSubject: Re: Laxius Power III tips and notes   Fri Dec 09, 2016 8:20 am

Funny factor:there is nothing there,only a trio of random encounter monsters that use Chaos of the Jungle on you,and I am almost sure that they don't drop anything,but I never saw anybody saying about such place.Could it be everybody ignored because of the guard that stay at the entrance at the beginning of the game(leaving at the end),or is because there is nothing there aside the foes?
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PostSubject: Re: Laxius Power III tips and notes   Fri Dec 09, 2016 2:55 pm

Kazuya Houzuki wrote:
Funny factor:there is nothing there,only a trio of random encounter monsters that use Chaos of the Jungle on you,and I am almost sure that they don't drop anything,but I never saw anybody saying about such place.Could it be everybody ignored because of the guard that stay at the entrance at the beginning of the game(leaving at the end),or is because there is nothing there aside the foes?

Sorry, what area are you referring to?
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Kazuya Houzuki
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Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Laxius Power III tips and notes   Fri Dec 09, 2016 3:42 pm

In front of Metrolia,a little southeast,there is a small area that if you try to enter,a guard says to you that the King forbidded entry because it was too dangerous.At end game,this guard leaves,and in those grassy areas,there are 3 different foes there,all with ~5000 Hp,silver colored machine like.I don't know if they drop anything,but they are strong(and rare,I only found them there)foes.I don't remember their names...
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PostSubject: Re: Laxius Power III tips and notes   Fri Dec 09, 2016 7:07 pm

Kazuya Houzuki wrote:
In front of Metrolia,a little southeast,there is a small area that if you try to enter,a guard says to you that the King forbidded entry because it was too dangerous.At end game,this guard leaves,and in those grassy areas,there are 3 different foes there,all with ~5000 Hp,silver colored machine like.I don't know if they drop anything,but they are strong(and rare,I only found them there)foes.I don't remember their names...

Oh, the woods where the most challenging enemies in the game are. The Gralmaschoums are the worst.

Gralmaschoums may drop Nature Diamonds (12% chance), Scriophiles may drop Royal Pirahnas (8% chance), and Metal Horrors may drop Hearts of Town (1% chance).
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Kazuya Houzuki
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Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 12:26 am

I remember those foes vaguely and they are obviously tough,but I don't remember suffering against neither of them.Probably because of the Wizzoo Rings,(or being almost max Lvl)I dunno.Do the Gralmaschoums are THAT much of a nightmare?With Slaughterers around?I remember that Slaughterers are Hurricane Spin users,are fast as hell to their size and often comes in duo,but I don't remember what makes Gralmaschoums scary aside their NAME.If you have,could you post their specs,Geazar?Anything is fine.Stats,Spells,Hp,etc..
To refresh my head a little.I don't remember pains in the arse(that aren't really bosses)rather than a few Fire Pit foes(Lava Wall right in your party nose),Slaughterers,Palacia and Coliseum foes(ANTI VECNEM,a nice fellow lol).Even the foes of the Outer World aren't tough if you bring Earth Dom users with you.Thanks.
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PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 3:04 am

Kazuya Houzuki wrote:
I remember those foes vaguely and they are obviously tough,but I don't remember suffering against neither of them.Probably because of the Wizzoo Rings,(or being almost max Lvl)I dunno.Do the Gralmaschoums are THAT much of a nightmare?With Slaughterers around?I remember that Slaughterers are Hurricane Spin users,are fast as hell to their size and often comes in duo,but I don't remember what makes Gralmaschoums scary aside their NAME.If you have,could you post their specs,Geazar?Anything is fine.Stats,Spells,Hp,etc..
To refresh my head a little.I don't remember pains in the arse(that aren't really bosses)rather than a few Fire Pit foes(Lava Wall right in your party nose),Slaughterers,Palacia and Coliseum foes(ANTI VECNEM,a nice fellow lol).Even the foes of the Outer World aren't tough if you bring Earth Dom users with you.Thanks.

I'll confess I never made use of the Wizzoo Rings despite knowledge on how to obtain them. Perhaps I should see how useful they are against the Gralmaschoums. For some reason, the same party that can defeat with relative ease such enemies as the Anti Vecnen, the Slaughterers, the Eternal Warlords, and all the powerful endgame bosses (e.g., Rixian and the Xayulda Earth Demon) somehow have a very hard time surviving Gralmaschoum's Carnage attack. In addition to the spell being powerful, Gralmaschoum has an uncomfortably high Mind stat.

Gralmaschoum's stats:
Max HP: 8048
Max MP: 3131
Attack: 856
Defense: 755
Mind: 961
Agility: 155

Carnage is both a Fire and Earth spell, with great power (set at 565) and has the "ignores defense" property, which may explain why despite using protection spells, its Carnage would still kill my party members even when around max levels.

Just checked the specs for the Wizzoo Ring. Full resistance against all attack attributes. Looks like it indeed may be useful against Gralmaschoum. Keep in mind that Carnage also may induce Shock, so equipment protecting against Shock will help as well.

EDIT: Interestingly, they are very weak against Fear. I can imagine Herasia kicking their ass as such, lol.
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PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 3:37 am

Just had a test run against them with Wizzoo Rings equipped. Nope, the rings are useless against Carnage. And it seems the only character that is completely resistant to Carnage is Coryool. Even Nash suffered lots of damage from the attack.

I'm wondering how is it you can beat those guys with relative ease?
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Kazuya Houzuki
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Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 2:26 pm

That explains it.I was mistaken,sorry.I always uses Coryool's resistance factor to remain alive,so with a Coryool buffed with Zombie Eyes to max HP/Def,Shield Up,Blackhole Coat,X-Diamond Fists,and the like,plus Pink Apricots and dealing as much damage on them before the other 3 go to Yveen's arms(lol),everybody can Smile.Guess I mistook the battle,or better yet said,mistook the quantity.They appear in packs of three,don't they?I though that it was only one.--'Those specs are really tough(aside speed)!I remember that Scriophile and Metal Horror appears in trio,but I though that Gralmaschoum appeared alone.Also,I made a mistake about the spell used.I didn't even remembered about Carnage,I was mistaking for the Doom(Or at least I think it is)element Great Havoc!It's the LAST boss move.....LMAO.The Wizzoo TRULY makes most battles simpler,though.I discovered them by luck,trying to see whether that slot machine actually HAD something of value aside crap rings:D.I remember wielding a fear-inducing (and powerful/rare) weapon,though.(the Legendary Saw,maybe?It can make foes weak but I don't remember if it can scare them).Thanks Geazar.565 Def ignore?Holy.It's stronger than Burning Sky!!!!
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PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 3:48 pm

Kazuya Houzuki wrote:
That explains it.I was mistaken,sorry.I always uses Coryool's resistance factor to remain alive,so with a Coryool buffed with Zombie Eyes to max HP/Def,Shield Up,Blackhole Coat,X-Diamond Fists,and the like,plus Pink Apricots and dealing as much damage on them before the other 3 go to Yveen's arms(lol),everybody can Smile.Guess I mistook the battle,or better yet said,mistook the quantity.They appear in packs of three,don't they?I though that it was only one.--'Those specs are really tough(aside speed)!I remember that Scriophile and Metal Horror appears in trio,but I though that Gralmaschoum appeared alone.Also,I made a mistake about the spell used.I didn't even remembered about Carnage,I was mistaking for the Doom(Or at least I think it is)element Great Havoc!It's the LAST boss move.....LMAO.The Wizzoo TRULY makes most battles simpler,though.I discovered them by luck,trying to see whether that slot machine actually HAD something of value aside crap rings:D.I remember wielding a fear-inducing (and powerful/rare) weapon,though.(the Legendary Saw,maybe?It can make foes weak but I don't remember if it can scare them).Thanks Geazar.565 Def ignore?Holy.It's stronger than Burning Sky!!!!

They can either appear alone or in pairs but never three in one battle.

You're right about the Legendary Saw. It CAN inflict Fear.
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PostSubject: Re: Laxius Power III tips and notes   Wed Dec 14, 2016 4:52 pm

Oh, Gralmaschoums can be weakened! Interesting ...
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Kazuya Houzuki
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Element: Doom and Darkness

PostSubject: Re: Laxius Power III tips and notes   Thu Dec 15, 2016 3:07 am

I knewed that I was missing something,but I didn't choose to risk and talk nonsense.I remember fighting with Leanda(LEANDA,the weak,weak Leanda)and facing all mobs with medium difficulty.So,how was it to test the L.Saw against G.?That was the fact that I wasn't sure of.Sacrifice Overlord Cutlass plus Yux to use 2-hand L.Saw against G.I also remembers field-testing ANOTHER fear-inducing weapon but this time I'll bail:D.The Metal-X can induce fear?Guess my brain storage is not fully trusteable anymore --' I also used Kitty Kat and Damnation Roar against G.There is a fear-inducing spell(that actually damages) in LP3?
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PostSubject: Re: Laxius Power III tips and notes   Thu Dec 15, 2016 6:24 pm

Kazuya Houzuki wrote:
I knewed that I was missing something,but I didn't choose to risk and talk nonsense.I remember fighting with Leanda(LEANDA,the weak,weak Leanda)and facing all mobs with medium difficulty.So,how was it to test the L.Saw against G.?That was the fact that I wasn't sure of.Sacrifice Overlord Cutlass plus Yux to use 2-hand L.Saw against G.I also remembers field-testing ANOTHER fear-inducing weapon but this time I'll bail:D.The Metal-X can induce fear?Guess my brain storage is not fully trusteable anymore --' I also used Kitty Kat and Damnation Roar against G.There is a fear-inducing spell(that actually damages) in LP3?

1. Metal X does not actually induce fear, no.

2. No damaging spells that also induce fear.

3. The Legendary Saw isn't the best thing to use against Gralmaschoum. I've found weakening them to be the best route thus far.
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Kazuya Houzuki
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Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Laxius Power III tips and notes   Fri Dec 16, 2016 1:00 am

Weak is exclusive to very few weapons.All rare.I only remembers the L.Saw.And no matter how strategical we get,Coryool will almost always be an asset here,I'm afraid.All tank-like chars have bad~average damage ratio,and the sweepers ofter not enough HP to survive even one blow from such an absurd spell.
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