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 Lax Team Walkthrough

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PostSubject: Lax Team Walkthrough   Sun Feb 03, 2008 9:00 pm

Created by hz8

Thanks to everyone who contributed to this updated walkthrough



Laxius Team to the Rescue: Episode 1 Walkthrough

Contents:

-General tips
-party suggestions

The Walkthrough

Part 1: Computer slums?
-In the beginning...
-Road to the first generator
-To the institution core
-Power loss
-Road to the second generator
-Optional side stuff
-Final segment

Intermission: THE GIANT

Part 2: Electronic 'business'
-Somewhere familiar
-Skeleton town
-The butchery
-Celeb town
-Metro station train
-Metro station exploration
-Optional sidequests for part 2
-Final battle

General tips and suggestions:

-This walkthrough's goal is to ruin the game for you, so don't follow this walkthrough word for word unless that is what you want
-there are some naked scenes and suggestive situations in the game so if you will get offended or in trouble because of this don't play (or play in secret)
-if this is your first time playing RPG maker games read the manual first
-Use the ctrl-f function to locate specific information
-In this walkthrough () denotes regular items/money, <> denotes an temporary stat booster, []denotes special or important items/money and {} denote reference points
-money is in the form of euros
-I'm assuming that you will use your own discretion when it comes to healing and saving
-This walkthrough will not mention any special traits of characters like 3rd class's bonus savepoints or teleport abilities etc.
-there are relatively few areas where there are random encounters in the game, and most monsters are in the form of sprites that will chase you around, some skill in avoiding the monsters may help reduce the number of annoying battles to fight
-Information on status conditions
cold: minor damages, tired: weakens, flu: damages (weakens?), pox: lots of damages weakens, bored: Silence(???), mad: lose control can only attack, drunk: weakens?, scared: weakens, horny: confusion, charmed: hostility, Hunger: lowers hit chance, also very annoying

Party suggestions:
-Total of 42 characters you must choose 3 for the rest of the game
-To ensure success make sure your party is balanced (i.e. healer, fighter, mage)
-some suggestions
Karks (the main character)
Fighter: Killerbunny, Moonraven, Lady Hawk
Healer:DBG, Daystar Clarion, 3rd Class
Mage: Aussie, Minielf, Peapod
-There are many other characters some powerful, some not so the above suggestions are just what I know to be definately successful
-It is advisable to have at least one female party member as some equipments are for females only
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:01 pm

PART 1:

In the beginning:

After the opening cutscenes you'll start the game off in the party selection room, the two monitors to the left and right are a save point and a healer. Check the party suggestions information above if this is your first time playing and you have no idea who to select. Also go down the right corridor at the bottom and follow it to the end, check the bottle there to get a (Upsa 2000). When you are done selecting, save and head north through the door. In the next room you can find an , a pizza and some notes that you should take with you, don't check the fireball yet as it heals status conditions and you can save it for later. Head north and pull the metal ball switch to disable the first laser barrier, if you check the green pool to the east you can find a [Green Ooze] but your entire party will get poxed however if you didn't use the fireball already you can use it to negate the pox. Head to the east and exit ignoring the hall to the south labeled Balrog inspection room.
In the next room check the wall to the south for a little corridor in the next room there is a save point, (5 euros) in the vent next to it and a (flamethrower battery), kill the minor virus then push the body forward until you can move around and push the head out of the way. Grab the (labo key) and then push the body back down until you can get out. Leave the room and open the door to the east. Grab the (Epheralgan), the (Bone) then go to the westernmost switch of the three and click it, there is also a secret passage along the west wall leading to (3 Gasoil reagents). Then head east and when the room appears head south parallel to the laser barrier to find another secret passage with a and an [XP pumpkin]. XP pumpkins give exp equal to your mind stat so unequip anything that reduces mind before using it.

Road to the first generator:

Go back to the room with the green ooze and head north now that both barriers are down. Grab the (fur coat) then head east, along the south wall is another secret passage with (3 flash potions). Grab the (3 euros) and continue east to the next room. In this room is warehouse 97 but we won't be able to access it yet, just follow the path grabbing the (Epheralgan) to the north. In this room is a clinic thing, a save point past some damaging terrain and some scientists that give you cryptic dialogue. Go to the southwest room for (8 euros) and (TX-SDRM266), which has no use as far as I know. The southeast room has (Epheralgan, Gordonite, Juvamine, Upsa 2000), also if you have Pastor tim in your party check the really tall drawer for (Grenade). Continue north, be glad that from here on in there won't be anymore random cold status. In the side room with the gray tiled floor and blood is a pile of notes, check it for the [Section 13 code] which we'll use later. Further ahead a Mad zombie will attack you, your party starts off surprised, this battle is probably the first one where there is any chance of dying. Grab the , the room to the south has (3 euros) and (energy shoes) in the cupboard. Also check the dead body twice for Mark Jetzer's [G-Card] which we'll need for the first generator.
Continuing north in the next room is a life regenerator and a ton of spyware. The room immediately to the north has a (Epheralgan) and a switch that will summon tons of spyware. The room to the southwest has an evil cluster and a (Courage Wine), the southeast room has an (iron shield) theres also 1 euro to grab around there. Avoid the spywares as best as you can and exit to the northeast. Along the long corridor is an junction to the west with an evil cluster and a (Courage wine), up ahead there is a , a clinic and another exit to the northeast. In the next room examine the door to open it with the Section 13 code, grab the (4-Bullet Auto Rifle), (Wasp Note 1,2,3), (Leather Jacket), (Fur coat), (2 Robot oil). One of the doors in the room also opens to a room with (Xtra cluster), (Grenade), (24 euros). Go back to the wasp room and approach the picture of the woman, walk through the picture down the middle to find a secret passage, go all the way down to find a locked chest. To open it you need a six digit code given by wasp notes, the first note represents the first 2 digits the second note the next two and so on. The letters in the notes can be translated into numbers (i.e. A=1, B=2). But if your too lazy to figure that out the code is 254616. Once the chest is open grab the [WASP Remote control], also grab the [Heroin] in the room. You can now fight the big wasp in the other room but at this point you'll get wasted so don't try just yet.
Go back to the room with all the spyware and exit to the northwest. The first room to the north has a (bone) but you'll get flu if you hang around there, the next room to the north has a switch near the very back that will turn on the lights which is helpful. There is also an (Epheralgan) and a (Robot oil). Continue west and check the bloody head to summon a mad zombie that will scare your party. If Karks has it use He-man to get rid of scared otherwise spells are probably your best bet for damage. You'll get the [Magnet CD-52] when you win use it to open the door to the north.
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:01 pm

To the institution core:

In the next room, there is a shop that sells food near the minor viruses make sure you buy 10 pizzas as your characters should start getting hungry soon. There is another clinic here and north of that is an [Energy gum] in the wastebasket. Continue to the west and fight off a bunch of mad zombies, to the north is a life regenerator, to the south is a room with a (2 Bones) and a ton of mad zombies. I recommend you fight them as the experience is probably needed, hopefully you can win. To the north is a room past cobwebs with nothing for you yet but remember this place for later, to the south is a , (Pizza) and some more fights but no real treasure. In a exit to the south check along the little balcony blocked by stone, you can enter from the very southeast corner, inside is (4 Grenades). Continuing west, go to the room with all the computer shit to find a (Grenade), to the north is {Johansson's room} guarded by an evil cluster. Inside there is a save point and life regenerator, there is lots of stuff to do here but we'll come back later as it is sort of annoying and difficult. Go back to the room before and continue west. In the next room is a and three doors that lead to the generator, but for now just continue to the west. In the next room is and and a life regenerator, also one of the minor viruses has a bomb that hurts you upon its death. Exit to the northwest and go around the bend to grab the (Assassin mantle). Note the path to the institution core is blocked by lasers. Go back to the previous room and go to the southwest path, read the message from Damian then continue to the next room. At the far west is a shop that sells medicine, and when you open the door you get blasted, just run back to the other room and use the life regenerator. Then go back and destroy the monsters, grab the (2 Biology books), (Bone), and look in the chest for babbel Mcgregor's [Magnet G-card]. Now go back to {Johansson's room} and save and regenerate if you need it, enter the room to the left and grab the [heroin], read the journal if you want. Once your ready use the light switch thing and it will summon up about 20-30 mad zombies, kill them all for a couple levels worth of exp. Afterwards heal and save and check the closet door to trigger a trap, heal and continue through. In the next room there are lots of zombies that cannot be fought but if you collide with them you take some damage, the goal is to get to the other side without dying. The trick to doing this is to just keep moving north and ignoring the treasure for now, also if you get trapped in one direction try just turning around and walking through a couple zombies to get to space where you can use the menu and heal. When you reach the other side, heal because you get attacked by a balrog almost immediately.

Semi Sorta Kinda Boss: Lesser Balrog

3x 65 exp sometimes drops Balrog meat
You'll see lots of these guys later so I'll cover it in detail. These guys essentially must be killed 3 times and each time it has more than 1000 hp so they can be a real pain. At the beginning of the battle they'll slash you for about 25-40 damage to each character (based on defense), they can attack for around 40-60 damage and can power up for double damage, they can also cast earth smash for around 15 damage to each character. They are susceptible to most status conditions, magical elements and weapon types so it shouldn't be that tough.

After the battle save and heal and look around, check the pots you'll find (6 euros), (Grenade), (4 Epheralgan) and [Key 01] which you'll need to get the last card. As you head back through the big zombie room note that there is some nice treasure around the room, in the northeast corner there is the [Shop Authorization], which looks like a book and [Warehouse 97 Key]. In the northwest corner is a (Grenade) and in the middle west part is [Heroin]. In the southeast part of the big room is a chest with (EPO Balsamine) and (21 euros). Also there is another (Grenade) and in one of outlets from the main path near the south exit. To get these you may have to do some running around and luring zombies away, heal often and save often and you should be fine. Once you get out, examine the painting next to the closet to access a secret room, inside the room is a chest with Darren Johansson's[ID G-Card], also the room will make everyone in your party drunk so before you go take out the first generator go find some random monster to fight to get rid of the status.

Power loss:

Go back to the generator room and open the three doors, approach the generator and check it to get into a boss fight.

Boss: Cannibal 'No bones' Guru

82 exp and 18 euros
Kill off his allies first then hit the guru with your most powerful spells and attacks, pump up your stats if you can. The guru can inflict dead, tired and madness status as well as hit your party for around 50 damage with its attacks, it also has tons of health. Try avoiding the use of grenades for now as we'll need them later.

After the boss goes down, the generator will shut down and all the barriers will go down. When you exit the generator room notice that there are lots of monsters now including a balrog that gives you tired status, go back west and heal if need be then kill then all. Go east to the next room then continue east, then head to the northern door (the one past the cobwebs) grabbing the (Bone) along the way. Here grab the (Grenade) and (Pizza) and talk to the guy, trade all 3 heroins for G-bombs and head back to the room west of the generator. Return to the institution core path where you got the assassin mantle, if you approach the narrow passageway and use a G-Bomb right up against the door, the bomb will annihilate the door and you can get a (Xtrm-Mentholyne powder), continue past the area the laser beams were blocking and pick up the (Bone) but you'll discover that a door is blocking the way to the next area. Anyways go back Mcgregor's room and find another barrier has gone down, there is a condition fireball and (136 euros). That is all the treasure here, as you continue back toward the starting point to go tackle the second generator you'll find a room where the broken laser beams have released Balrogs. Just slowly kill them and heal if necessary to get past them. Once you've beaten all 4 go past the robot shop to the north to find an area that was previously blocked by lasers, grab the (Epheralgan) and don't click the spider unless you want pox. Exit to the west, in the northern chamber with all the energy is a also breaking the second tube thing from the left leaves a (Green OOze), there is also a condition fireball and (Creatine BK2000). Also examine the southwest corner of this room to find a secret passage with (Bazooka 1 Unit) and (2 Creatine BK2000). Continue onward until you reach the spyware room again, there behind another downed laser is (3 Grenades). Continue back to the starting point, as you pass by warehouse 97 (south of the room with the two Colonel Sanders) open the door and grab (237 euros) and (2 Xabox dose) then continue back.
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:02 pm

Road to the Second Generator:

Now once you've returned to the starting point head east until you reach that screen with the secret passage to the XP pumpkin. Notice that the barriers are gone now. Enter the room and examine the table for (Courage wine) and (Purple juice), then exit to the east. The metal door here requires the shop authorization, if you have it enter and grab the (XP pumpkin), the shop here will sell some nice shields as well as expensive but powerful armor, make sure you get at least one if someone on your party can equip it. Also if you kill the evil cluster here it drops a . Exit to the north and you can blow that door up with a G-bomb, grab the (150 euros) and check the pictures for -5MD/+4SPD for all male characters. Return to the previous room and head east, grab (8 pizzas) and check the chests for (Nitro powder). Afterwards head south and grab the (2 XP pumpkins) and (Bone). Go back to the previous room again and continue east, check the pile of sheets for (Pic of John Merrick) then go talk to Yveen to make her go homicidal.

Boss: Renegade Angel 'Yveen'

91 exp 15 euros drops Holy jacket
She's powerful and can hit over 100 damage but is extremely susceptible to physical attack. A he-manned karks can inflict over 700 damage a round so she should go down fast, keep your guys with low defense defending to collect on the exp.

After you beat her continue north to reach the chesswalk game, grab the then approach the pedestal. If you talked to the mutant bunny wandering around it will be crystal clear that you need to wait for that weird face thing to be on the right before you challenge the chesswalk. Just keep playing (summons some monsters to fight) the game as long as the face is on the far right and eventually you'll get the [Zamur G-card) which we will need for the second generator. Now head back to the purple potion room and head south. In the next room there are two flame towers which will kill you instantly if they touch you. Ignore the old man's message about patience as he is senile and doesn't know what he's talking about. The key to getting past this area without getting blown to bits is to run past the first flame and instead of going to the southern corridors check the walls just east of those narrow openings for a secret passage that will take you past them (Just line yourself up with that gray bar and go south). In the next room is a life regenerator, a save point, a (Pizza) and a (Xabox dose). To get to the generator you have get past those 3 doors, the Zamur card will get you past the first one but the other two need G-bombs which you should have but before you go blow up the generator there are some optional quests to do, if you don't care and just want to beat this game then skip the next section.

Optional side stuff:

WASP Project: Save and make sure your fully recovered than head back to the room with the giant wasp, along the way in the room right before the wasp room is an area behind a laser barrier that has some loose change and an (Upsa 2000). Use the remote control and fight the boss

Boss: Project 'Still needs more work' Wasp v0.8

485 exp 455 euros
This boss is just plain nasty, it is resistant to almost all weapon types so magic is your best bet here, Karks is pretty much useless against it as well. You get a pre-emptive round so immediately have a character use the Wasp remote as it will stun it for a few turns. Use those turns to boost up your stats and weaken the wasps stats. Hopefully you still have the grenades and boozakas from earlier, use all of them as the wasp literally has thousands upon thousands of health. The wasp can hit everyone for medium damage that reduces speed and a physical attack that does around 60-70 damage. If you have Aussie's Dragon of Koven or Killerbunny's attack it should help out a lot otherwise you might have lots of trouble against it. But after the battle you find (4 XP pumpkins), (4 G-bombs), (4 Grenades) and (4 Bazooka 1 Unit), which makes up for the difficulty.

Infestation: Go back to the institution core (along the way buy some G-bombs (around 8 should be enough) and find the that the place is infested with zombies and other monsters, the balrogs will inflict everyone with all sorts of nasty conditions (flu then drunk then scared) and (tired) so He-Man!!! like nuts. But apart from the exp there is no real reward for this.

Pox room (Not for the weak): Just east of the start point is a corridor labeled Balrog study room high risk of pox, save and go south when you open the door you'll get poxed so cure that immediately with something then start killing the balrogs. This room holds every single type of Balrog that could ever be thought of. Some of them prebattle slash you multiple times or give status conditions like tired, flu and stun or have extra lives and one will very, very annoyingly summon copies of itself, but it shouldn't be too much of a problem if you are really powerful, also one of the balrog's will drop an (Anti-pox orb) which will prevent the pox condition when you enter the room. Once your done grab the (Warehous 95 key) one of the balrog's drop and (2 Bones). Then exit the balrog room and open the door right next to it labeled Warehouse 96 inside is a great haul of (4 Xabox dose), (Flamethrower battery), (Nitro powder), (2 4-Bullet Auto rifle), (G-bomb), (2 Grenades) and (418 euros)!

Final segment:

Make sure you have done everything you could possible want to do in Part 1. Then go back to the second generator room and open/blow up the three doors, grab the and check the generator to fight the boss!

Boss: The Cannibal 'Zacrisfal' Ripper

107 exp 49 euros
Whats with cannibals and generators? Again kill of his allies first, power up your characters and use powerful magic. The ripper likes to play around with status conditions and has attacks that hit your entire party but all around shouldn't be too tough after the pox room or WASP. Magic is very effective against him as well. After you defeat him an huge explosion sends the party flying into an unknown region.

END OF PART 1
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:03 pm

Intermission: THE GIANT

Abyss:
This is probably one of the hardest areas in the game according to many people and it will take everyone a few tries to get the hang of dodging the Giant. Head east from the start area and notice the path to the north that ends with the razor blades, remember this location as it will be important later. Continue east and grab the (Juvamine) follow the path to the west to grab a (Xabox dose) then exit to the north. In the next area go north past the trigger doors, the swing around to the west has a (NAFTA 100B), continuing north is terrain that will cause scared but don't worry about it there aren't any fights. In the next room grab the (Bone) then enter the little door at the northeast corner, in the next room grab the (Bazooka 1 Unit), (Flamethrower Battery), (Driver's lifesaver) and (2 Bones) then save.
Go back to the previous room and examine the glass tank in the room a monster will pop out and you must get away! There are many guides on the forums already for this chase but I will give a little summary of what should be done.
Notes:
-three areas, the starting area, the trigger area, the luring area
-the giant can only shoot you in the trigger area
-when you first enter the trigger area start on the leftmost column, then when the hallway diverges to three columns wide go one column to the right and trigger the button as you pass, that is how to pass the first trigger
-run quickly down and move around the tank the giant will have blast the door giving you the time to hit the second trigger (press the second trigger from the side to save column changing time)
-when hitting the third trigger run all the way down then go right and hit the trigger from the bottom to ensure you don't get caught somewhere and lose a precious second
-if the giant shoots you while hitting the third trigger you are either not running south fast enough or you did an unneccessary column change
-at the very end of the trigger area you may get shot but it takes a few seconds for you to die so if you leave the area it will negate the effect, also exit via the middle column so that you can just run south to the door in the beginning of the luring area
-in the luring area, slowly lure the giant to the blades don't worry about it shooting
-when the giant collides with the blades it will create a hole for you to drop down

So apparently that explosion sent me flying up into the sky rather than deeper into the computer:
Drop down that hole that the Giant makes upon death.In the next area go south and grab the (XP pumpkin) past all the damaging terrain then head north grabbing the (Gasoil reagent) along the way and enter the room next to the savepoint. Get the (2 EPO Balsamine) then walk through the center of the picture to find a secret room with (Mentholyne powder) and (3 XP pumpkins). At this point your level should be high teens if you've been following this walkthrough if it isn't some parts coming up might be difficult (probably not). Continue along the path until you reach the 'plank' grab the (Ochre dust) then jump off.
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:03 pm

PART 2:

Somewhere familiar:

Examine the terminal nearby to save, then head east and grab the (flamethrower) did you think those batteries were useless? Too bad the flamethrower isn't very good. Also check the metal closets for (Flamethrower battery). Notice that you are now on the otherside of that door that was blocking you before! To progress and continue to find Damian you will need two authorization keys and if you check the save terminal you'll see that the King of the skeletons and Queen of the celebs are the owners. The path to the west leads to the skeletons and the path to the east leads to the celebs. But before we start on the quest go to the celeb town path.
In the next area check the terminals to buy a ticket for the football match (don't know what effect the tickets have) and to answer a questionnaire about the number of blondes and brunettes in the town, the number is 11 blonds and 12 brunettes to get +5 mind to all. Also check the flyer on the wall to get a quest to find Lynna. In the next room talk to Sophie to enter the town and grab the (Train ticket) in the trash can and (Vodka vapor) in the southern drawer, then head east to the next screen. There are shops here that will sell weapons and items or buy stuff, also in an exit to the north is an inn that will recover about 30 mp for 10 euros. Also in this room there is a door indicated by an arrow full of spywares, fight your way past them, which will take a good 20 minutes of whacking spacebar and check the vault at the end for (4855 euros). Return to the save terminal and head to the skeleton town.

Skeleton town:

Talk to the old guy next to the energy regenerator to gain permission to talk to the skeleton king, then check the purple drawer nearby for a (Xtra cluster), the room to the south has a skeleton that will sell you flamethrower suits which are probably the best armor you can get now but later on there is much better stuff so you might want to wait. The door to the north leads to the skeleton king, just talk to him to gain permission to enter the town and then continue through the now open door leading west. In the next room check the barrels for (16 euros) the rooms to the north have a shop that sells powerful medicine and a room with a (flame battery) and (2 Vodka vapors) in barrels. Also if you wait in the first room to the north until the phone starts ringing you can answer it, choose option 3 twice to get Malufus the skeleton to leave then check the first room to the south for a chest containing the [Shandarra]. The rooms to the south have nothing else so continue to the west. In the first room to the north on the next screen is a (Flamethrower battery). Go through the door and path to the north and examine the screen to get the MJ quest and in the room to the southwest of there with Chief rubert is a (Bone) and a (4-bullet auto rifle) in the purple shelf. A little further to the west is a skeleton behind a barrel, talk to him and accept his challenge.

Boss: 'Entrepreneur' Burroughs

79 exp
Burroughs doesn't have much health but has lots of power, he can hit all characters for around 50 damage or attack individually for around 70 damage, but since he only has around 500 health a few powered up attacks or powerful magic will wipe him out.

After the battle you get the awesome [Inferno Scimitar], head north to the inn, the skeleton here will buy bones off of you for 2 euros a piece so unless you have the dog in your party just sell them off here. The terminal to the east is the drill-kaar game which I will cover later. Return to the previous room and head south, enter the room past the two doors to find a powerful weapons shop, buy some omen swords for your fighters as it will help. Also one of the metal closets to the south next to the radar screens has (5 bones). A little further to the west is (102 euros) and (2 Vodka vapor) in metal closets. South of this screen is the entrance to the butchery.

The Butchery:

Just south of the entrance is a pile of dead bodies, search around the area for a (Gasoline splash) then head east down the first junction. Here you'll meet up with your first bone collectors, bone collectors can inflict all sorts of status conditions as well as tons of damage and with lots of them in a battle it can be dangerous. Your best bet against them is powerful magic or claw based weaponry if you have it. Anyways check the pile of bodies the collectors were guarding to find the [Robocorp flail]. Return to the main hallway and go south to the second junction, follow the eastern path to find a (Bone) and at the end an (Upsa 2000), (Club chicken) in the barrel and a machine that does something but I'm not sure what. Return once again to the main hall and continue south to another patch of dead bodies, search carefully to find [Laura's Daikatana], (Iron helmet) and a (Flash potion). Go down the third eastern junction and explore the first room to the south for (Decipheration) in the middle metal closet and a light switch. Continuing along the junction is a path to south that requires a G-bomb, inside is (Gasoil reagent), (Bazooka 1 Unit) and (Muscle blob). Down the last path to the south is a (Creatine BK2000) among the bodies and an (Upsa 2000), also the terminal will teach you a code you'll need later. Seach along the metal closets to the east for (9 euros), (flamethrower battery) and check the southern closets for (Grenade). At the end of this junction is (2 Life pill) in a closet, a condition fireball, (Gasoil reagent) and (4-bullet auto rifle) amongst the dead bodies. Return to the main hallway and head south past all the monsters. Just a note in this region is a random encounter of a weird but powerful creature that is rumored to be the ripper.

Boss: 'Unimportant' Dead Ripper

309 exp 10 euros
Just like the rumors say the thing is powerful and it also has lots of health, use powerful spells and pump up your attacks just like any other boss. It shows up as a random encounter very rarely though, but unfortunately killing the monster will not complete the butchery quest so we must continue deeper.

Return to the main path and continue south. Past all the ondines is <2 HP> and a terminal requiring a code, if you checked the terminal earlier you should be able to figure out that the code is 15951. Past the southern door there is a save point and a huge swarm of monsters, this fight may be somewhat difficult so use your most powerful magics and attacks to take down those collectors. Check the barrels and closets after for (Mentholyne powder), (Xtrm-Mentholyne powder) and grab the (Muscle blob) on the way. Talk to that skeleton along the way for a big boss fight

Bosses: 'Long john silver' Schaeffer
'Terminator' Barbaka
'Brain cells' Scappadoccio

734 exp 253 euros drops random amount of renegade daggers, omen sword, round bucket, skeleton sword
Boost up your stats and use your strongest magic for this battle, all three skeleton masters have powerful spells and attacks that can wipe out your party very fast, use energy calciums to heal damage and decipherations to revive. Once the renegades are all dead, concentrate on killing Schaeffer then Scappadoccio and in the end Barbaka. This is because Schaeffer has lots of powerful hit all spells and low HP and Barbaka has annoying high innate defense and HP. Don't worry about Scappadoccio that much as he is very weak to magic.

Search the area the skeletons were guarding for (Flame battery), (Bone) and (154 euros) in a closet, also there is <2 MP> and . Past the three ondines there is a (Bazooka 1 Unit) in the barrel as well. Go up the stairs and turn on the light using the terminal immediately to the right, go up to the body of the dead priest and start pushing, halfway through you'll be attacked by some spiders.

Bosses: 'Fine dining' 2x Gripper

410 exp 38 euros drop 2x Gripper's leg
After the skeleton bosses these guys should be nothing, all they can do is physical attack for 60-80 damage, blast them with laser spells and physical attacks and it should be fine. Gripper's leg is second most powerful spear in the game.

Continue pushing the dead body to the north make sure you grab the [Barandos shield] along the way and at the end grab the . Continue north to the next screen, search the barrels that you immediately come across for a (Gasoline splash) then go up to that big face and attack him.

Boss: Orghandi 'Zerulis' the Assassin

289 exp 93 euros sometimes drops pics of john merrick
Kill off the schoolgirls first because right now the last thing you need is to get charmed. Orghandi has lots of powerful physical attacks that cause stat reduction and a few magical attacks but most do only minor damages, honestly not as tough as the skeleton bosses or even that fight with the 5 bone collectors. He's weak against magical and physical attacks so pounding away on him is a very good strategy here.

Visit the skeleton town again afterwards, the guy next to the radar will give you (Energy gum) the room north of the Vekkuklis's grave has a (Grenade) and craig's room has a (Bazooka 1 Unit). Go visit the King again then talk to Raven the skeleton next to him to access the royal shop which has some very nice armors. Also talk to the old man who let you see the King at the beginning to get the [Activation Key 01].
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:06 pm

Celeb town:

Return to the celeb town and back to the room with the shops, check the drawer with the cat on it for (Demonia wonderbra) and check the drawers against the south wall for the (Dazzling miniskirt). Then go east past the two rooms and speak to the brunette named Leslie and tell her that you want to see her picture. Go back to the first room with Sophie, the door that was locked before is now open, talk to Leslie again twice to get the Leslie's doll quest. Also note the sword in the ground, we won't be able to get that until later, grab the (Katie Candy) and return to the place where you first met Leslie. The casino machines here cost 2 euros each time and can give moderate returns if you have the patience, continue north to the throne room.
The door right at the beginning can be G-bombed, behind it is the [Esclashaboom] a powerful stat booster for females. Afterwards just approach Alessandra and talk to her. Exit the celeb town but as your leaving, the queen is kidnapped, after some dialogue you receive the quest to go rescue the kidnapped celebs.To enter the metro go to where leslie used to be and exit south. Go to the window in the next screen and buy a bunch of train tickets around 10 should be enough but you might need more.

Metro station train:

As soon as you enter the metro there is a train, hop on board.
Notes on the train:
-when you first get on it it transports you to a random location in the set of locations
-in the random location using the train again will get you to a hub that is always the second location
-using the train from the hub will take you to the metro station again
-locations can be visited more than once and there is no particular order in which the locations arrive
-location descriptions (In no particular order):
-in one location there are (6 euros) on the seat and a (Katie Candy) to the right, going south is a chest with the [Red key]
-in another location there is a chest up a narrow path containing the [Seal breaker], you need the red key from a different location to open the chest. To the west of the start point is and a shop that sells queen pizza.
-In another location head south past three monsters to find , [Merlin's hat] and some more shops
-In another location is a savepoint, and (2 euros)
-In another location you'll start off not on a platform but surrounded by water, you can walk onto the platform through some hidden stairs and head south, the left path has a (Magical wand) and the right path leads to a stairway down and (14 euros). Down the stairs is a save point, follow the path to grab (2 Katie candy) and at the end of the path as it winds south then east is [Leslie's doll], when you try and get it you'll end up fighting a boss.

Boss: 'Blue skin?' Monica Wraith-saw

238 exp 27 euros
She is a powerful mage and has lots of magical resistance, kill off her allies first then concentrate physical attacks on Monica. Use He-man to counteract her status changes but otherwise your best strategy would be physical attacks or dark element magic, she doesn't have too much health.
Return the doll to Leslie and she will give you some information that will come in handy later. Also make sure you complete this quest before rescuing the celebs because afterwards you cannot return the doll to her
-In the hub is (4 euros)

Metro station exploration:

Once you have the minimum of the seal breaker begin exploring the metro. From the train head east to the next screen, then follow the path until it splits into three routes take the east route first. In the next screen immediately run to the east past that guy and open the chest to get the [Dazzler Veil] otherwise that guy will steal it. Return to the three way junction, I'll cover the western path later so head south. Grab the (3 euros), continue heading east past the until you reach the first southern path from the right, follow the path all the way down to find (15 euros) and (6 euros). The second path from the right to find Lynna the renegade, you can either choose to let her go for (Energy gum) and (93 euros) or fight her.

Boss: 'Jailbird' Lynna

207 exp 13 euros drop Mythril spear
Lynna is surprisingly powerful and if you don't kill her fast she will wipe out your party, use your most powerful magic and physical attacks and don't bother pumping up stats or healing. She doesn't have much health so it should be fairly quick. The [Mythril spear] is one of the most powerful weapons in the game. If you return Lynna to Sophie you can either trade her for 1000 euros or 500 euros and a night with a girl (i.e. a stat/exp boost), Marketa is HP, Cecille is attack, Felicity is mind.

Continue down the last southern path, when you come to a junction the east path has (11 euros) at the end and the west path continues on. At the end of the path press space to hop over onto the adjacent path and move further south. I won't bother to detail every little euro in the next area because most of them are past gangs of monsters, just continue east until you see the barriers and break them with the seal breaker. Then take the west path all the way to the other side triggering the trap and head south to the save point. When you check the metro train blocking the way it will explode into fire, maneuver past it to the next screen. Go south past the monsters to a patch of bodies, search around there carefully for [Kelly's Warehouse key] then go east. Near the lake is a potion that gives +4AT/+4DF to everyone but also gives pox and drains MP to 0 as well as . Open the door nearby with the key you just got and enter the warehouse to find (21 euros), (Vampire Mantle), <2 HP>, <2 MP>, (Action powder), (EPO Balsamine) and (Flamethrower battery). Once your done continue south and get hit by another trap, this time its actually dangerous, if you survive heal everyone to full and talk to Kelly to begin the boss fight of the Celeb quest!

Boss: 'Usurper' Queen Lamentia

130 exp 264 euros drops Emperor dress
First you have to fight off some more monsters but they shouldn't be any problem. Then the real fight begins when Kelly joins the battle. Again kill off the allies then concentrate on the queen. She has a few nasty spells but very little health, overall a very easy battle. But once you beat her you'll find its not over yet.

Boss: 'Whaaa!!?' Maddalox Girl Killer

170 exp
The spirit has much more health than Lamentia but is much weaker defensively, any powerful physical character or mage will roll right over it. It has some minor spells and attacks and can cause a few status changes like scared but nothing really impressive. After the skeleton town bosses a really big letdown of a battle.

Talk to Sandy to rescue her then examine Kelly's dead body for the [Pazzuzzu ear buckle]. Head to the east for a and open the door with your newly acquired cell key. Head down south and get ambushed twice by monsters. Once you reach the flashing pool examine it to pull Alessandra out. To find the key check the middle of the wall with only one lamp on it, then go to all the cells and free all the girls. That is it for the celeb town quest, head back to the throne room. However before you do there are couple things you can do with Alessandra in your party. First if you visit the iron gate east of the metro train, you can open it and behind is some (Muscle blobs), also if you go back to where you fought Monica with Alessandra in your party and you can check the terminals down the stairs to get more euros. I haven't confirmed these though.
Alessandra rewards you with (400 euros), then talk to her again to receive [Activation key 02], talk to her one final time to be able to access the secret gallery. Then talk to Kirsten to learn a secret from her as well. Head directly west of Alessandra and check a little button on the wall to find the gallery. In the gallery there is a (Katie candy) as well as [Kirsten's yellow bikini] in the drawer she told you about and the [Divine lamp]. If you completed the Leslie doll quest go up to the mirror and examine it to access her secret gallery. Inside are lots of pics of Leslie and (15 Katie Candies) and [Odin gloves], with the gloves equipped you can now pull out the sword in Leslie's room to get the [Ultimate Leslie Katana] another of the games most powerful weapons. Also you can talk to Piper the redhead outside the throne room and answer her riddle for (5 Vodka vapor) the answer is August 6, so 0608. Also as you exit the celeb town you can vote for the new queen and bet on the annual match but those don't really seem to do anything.
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PostSubject: Re: Lax Team Walkthrough   Sun Feb 03, 2008 9:07 pm

Optional sidequests of Part 2:

There are now some other sidequests you can do, but if you just want to fight the final boss skip this section.

Western junction and Hackerz town:
Remember that junction in the metro that I skipped before, go back there and follow the path. When you reach the next screen there is to the south and to the west there are stairs leading down, take the stairs then exit to the west. Fight your way past the spywares and explore the northern area for a (Flamethrower battery), (Green ooze) and . Then blow open the door blocking to the north with a G-bomb and capture MJ, grab the (katie candy) as well. Exit to the southwest to enter a dark tunnel, if you have the divine lamp it will give you some light. Fight your way past the spywares and keep heading west until you reach a lighted area to arrive at the Hackerz town. There are many shops in this town selling powerful medicines like Xtrm-Mentholyne powder, Mentholyne powder, action powder, driver's lifesaver, gasoline splash, diftando, etc. There is a (Bazooka 1 Unit), (Grenade) and here. In regards to MJ I believe that to return him to chief Rubert you need to capture him before dealing with the ripper but I neglected to mention this because it is just so out of the way and unnecessary.

Second spyware room:
Just outside the celeb town the spyware room door has opened (in the place where the two girls are waiting to take your vote and bet). Inside is a bunch of spyware, a (XP pumpkin), a picture of Alessandra and a cameo by Sarah from laxius power. Also the door at the bottom requires 2 G-bombs but you get [Azura rod] and (127 euros).

Craig:
Go back to where you fought Burroughs and you can fight Craig now.

Boss: 'If your so strong why didn't you go deal with the ripper' Craig

188 exp
Craig is absolutely insane, his attacks not only hit all for 150-250 damage but also cause various status conditions or stat reductions. Craig is also resistant to most magic and weapon types, he can also recover small amounts of health every turn. Also if he powers up he can hit your entire party for 500, probably killing you. But the good thing is he has virtually no health, less than 1000 at least. Anyways have your healer use powerful healing items like gasoline splash or mentholyne every turn because your characters will probably die in droves. Ultimate leslie katana is probably the best way to deal damage on craig. It may take a few resets but you should be able to win if your above level 20. You get the [Sun helmet] once you win.

Drill-Kaar:
Go to the inn and examine the terminal to fight Drill-Kaar.

Boss: 'My drill's bigger than yours' Drill-Kaar

551 exp 483 euros
Thankfully Drill-Kaar is much easier than Craig as long as you have some way of reviving characters. Drill-Kaar has moderate resistance against attacks thus the Leslie Katana or Aussie's Zeroar spell can inflict amazing damage upon the robot, it also has only moderate speed so you can heal ahead of it. It's advantage lies in the fact that although it doesn't hit very often against fast characters, it has a guaranteed one hit if it lands. But if you have a good stock of decipheration and adequate damage capability you should be able to beat him over and over again for money and exp.

Final battle:
Now that you have both keys go back to the terminal and save then go south to find a boss waiting for you.

Boss: 3x Format C Tank

453 exp 45 euros
These bosses have 3 attacks, a weak attack, a very weak attack and an attack that does 400 damage. Success against these bosses is based solely on the tanks being stupid and not using the 400 damage attack. Since physical attacks are pretty much useless either use magic and defend or use exactly 4 grenades to kill them.

Save your game and make sure your completely recovered for the final battle. Go up to the door at the south end and insert both activation keys, then examine the door. Flashy displays signal the coming of the final boss

FINAL BOSS MODE 1: BSS1-KDD

410 exp drop Life pill
The boss has many attacks that cause stat reductions. Most of its attacks are weak but become stronger due to the stat reduction. The leslie Katana and other powerful weapons as well as powerful spells like Aussie's Zeroar are very effective. Make sure your party members are well healed for the second mode.

FINAL BOSS MODE 2: BSS2-KDD

575 exp
In this mode the final boss is probably the hardest because it is resistant to magic and to items such as the grenade and Bazooka. If you are wounded recover health immediately as it has powerful magical attacks that hit all for around 100 damage as well as more stat reduction and status changes such as sleep. Pump up attack and use your weapons while healing as much as possible with either powerful healing like DBG's party heal or energy calcium. Keep hitting it while making sure your wounds are healed and it will go down soon enough.

FINAL BOSS MODE 3: Norton Anti-Virus

575 exp 173 euros drop Nitro powder
In this mode the boss is slower and less powerful and is surrounded by weak allies, you can also stun him very easily. But be careful as it likes to stun your party members, again concentrate on hitting it with powerful physical attacks and use little magic against it. The boss mainly relies on physical attacks as well as minor status magic and should go down as long as you don't lose too many characters to stun.

Enjoy the ending and credits! Also don't save when you get the opportunity because if you do you can't go back and complete more optional quests with your characters and because there is no Laxius Team II to import the game to.

END OF PART 2


END OF WALKTHROUGH
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PostSubject: Re: Lax Team Walkthrough   Wed Jul 23, 2008 1:34 pm

THANK YOU...............man! if you look anywhere but the forums you can never find anything on the internet
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PostSubject: Re: Lax Team Walkthrough   Sat Aug 13, 2016 10:13 pm

damn I miss the old times, the old forum, the old indinera falls DZK !
he completely abandoned us.
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PostSubject: Re: Lax Team Walkthrough   Sun Aug 14, 2016 11:47 am

Alirpg wrote:
damn I miss the old times, the old forum, the old indinera falls DZK !
he completely abandoned us.

Yeah, the Laxius Games forums were shut down, the old website, the 3 Stars website, and stuff like that.

It's been like 6 years since the last Laxius related game was made. Indinera still plans to continue it. Everybody's moved on (FNAF, Undertale, GoAnimate, etc)
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PostSubject: Re: Lax Team Walkthrough   Sun Aug 14, 2016 2:18 pm

thanks for the answer, what the F ? he plans to ? -_- plans mean never !
any thing like random's sarah 's son alongside luciana's son and some new characters going to adventure would be perfect we could play with Random who would be really powerful now, etc.........
well have all a nice day Sad


Last edited by Alirpg on Sun Aug 14, 2016 2:20 pm; edited 1 time in total (Reason for editing : forgot an 's)
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