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 Tactics for Bosses that may be hard to beat

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Kazuya Houzuki
Royal Servant
Royal Servant


Male
Number of posts : 67
Age : 23
Location : In the Ninth Cycle of Hell
I\'m : Neutral
Registration date : 2016-12-02

Character sheet
Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Tactics for Bosses that may be hard to beat   Sun Dec 04, 2016 2:55 am

Gudar Magnificent Manor:
Gudar:He uses Extorcion,a strong Dark spell that may kill your entire party in 2 turns(Sarah in one in low lvl).He only have ~100 MP though so Luci Air Cone and Sarah Nymph Para can deal with his MP reserve.If you won't(or can't)cut his MP,fight him with Coryool in the party always.Buff him with Sarah Defense Up twice and Attack Up too if possible.This way even after Gudar massacres the other 3,Coryool will be safe because he is immune to magic and with buffs,strong(if not receiving 1 damage)against Gudar Attacks
Obs.This strategy works against many spellcasters in all 3 games
World Map(Girl Sprite):
Tamara:Team:Random,Sarah,Luciana,Leanda (must have Diamond Jewel to work)Strategy:Tamara buffs herself the first 2 turns,and start attacking(she never used a attack spell on me so probably(not sure)she don't use magic aside G-Wave,a healing spell)Strategy:Random:Attack Sarah:Diamond Jewel(Tamara will always kill 1 so healing is useless here) Luciana:Protection or Diamond Jewel(prefer D.J first.Protection is for after you break her stats) Leanda:Attack Down(refrain from using Diamond Jewel with Leanda as its damage is based on the user Mind,and Leanda is weak)If one of your characters is down,use Phoenix Feather with at least 2(or all 3 if necessary)as Tamara strategy is to eliminate 1 at the time and as she will attack first until you break her stats with a LOT of Diamond Jewel/Attack Down spells,if your team is reduced to 2,even if you use Phoenix Feather with both,she will wreck one(unless you got lucky,or she used G-Wave),leaving you with 2 party members the same way.
Orfuls Boat(in Minotaurs Coast):
Orfuls:There is a savepoint disguised as a red flame here so at least you will be able to try again if killed.(this save exists even in Hard Mode)BE CAREFUL WITH ONE THING HERE.If you choose to fight Orfuls with Batabog in the party and win the battle somehow with only Batabog alive,(Using the Gudar strategy,as Batabog has high HP and Defense),as soon as Batabog leaves the party after the battle,it will be Game Over,after all your team of 3(Batabog is a guest only)is K.O ed out,so be careful.I suggest a team of Random,Sarah,Luciana and Herasia Random:Attack or P-Bolt Sarah:Nymph Para or Tsunami(Fresh Tsunami)if needed Luciana:Protection(a MUST here) Herasia:Poison Rain.Its a very tough battle,so keep trying.Guanidia high defense is useless here as Orfuls use Ice Magic,OHKOing Guanidia up.
World Map(Gargaryan Lands/RANDOM* encounter)*not the character,random encounter like common monsters
Gargaryan Beast:not hard to defeat,but rather to FIND.When found,the foes will be itself,Raynold Athors(does nothing but urging the Beast and is immortal in this battle so ignore him) and 2 Warrior of Dust.The strategy here is the same as Tamara's.It's extremely fast and always will slaughter one of yours.Search for it with your favorite team though,since losing to it forces you to search for it AGAIN.
Athors Warehouse:
Raynold Athors:Not when he came with the Beast,the TRUE boss.The foes are him,his lady,a knight and a Athors Guard(3 bosses 1 common foe).I recommend Wendala here.Use Lucien Konicticut first turn then Delta Night all the way.Also the Duchess Athors has little HP(~1000)and the big,big knight often defends so the only problem is Raynold,whose strategy revolves around area spells,so healing(Sarah or even Wendala)may be necessary.Also if you are persistent,defeat them until they drop a Mayuca Winter.
Rillian Mountains:
Rillian Anacondas:There are 3.Fast,strong and always attack twice.Strategy?Simple.Sarah Nymph Para,Luciana Protection twice.They HAVE MP,so if Sarah attack first(SPEED,always as high as possible)and all three were to use MP attacks,you keep your party safe for 1 turn,as they will fail using their move(which is,if not mistaken(I didn't even SEE because of this strategy)Complete Move).Guanidia high Defense may help too.
World Map(Ghost Sprite):
Pelleas de Messali:A ghost to the far east of Sankt.Gudar strategy all the way.Coryool buffed with Attack and Defense Up.Pelleas have an ABSURD MP(~2000/3000) so draining him is mainly a waste of time yet it may be necessary.(Coryool can use Grokhl Amulet anyway).As long as you have a buff Coryool,using Grokhl,and have a supply of revive and healing itens(I recommend Tonic Tea),as long as it may take,the battle is yours.Your other 3 team members?If they last 10 turns,either you are burning supplies or grinded for Lvl in secret OR faced him at endgame,because his area spells can bottomslap your team extra fast!
Evil Tower:
The Magi:Area Spells,little HP.Pratically minibosses.Not hard.
Tesrandrus:Not hard,but added since Evil Tower is a pain.Fire Magic is useful here to deal with the "common" and Tesrandrus doesn't pose a threat if you come prepared or at least break its stats a little while boosting yours.Luci do the job right.Giga Flare and Protection.
Eternal Warrior:The "last boss".Very high Attack and HP,pitiable MP...Wendala's Delta Night kills the common trio and deals 999 damage to little sickle-tornado-thunder-skull boy here.You know the deal.Burn it.Revive the fallen(if there is one).Rinse.Repeat.
Granit:
Titanix:Nothing special,slow,no MP,high Att and HP(~5000)but has a niche.If it "pounces",say goodbye to the shield it drops(one of,if not the best of the game)so defeat it fast and with brute force.Random w/ top swords,Luci Ark Freeze,Wendala Delta Night etc...
Randhaart:Strong Fire spell that hits all,high HP.Simple other than that.Tsunami/Fresh Tsunami are the key.
Randhaart#2:Very fast,immune against a lot of elements(Air,Freeze,Mind....).Use brute force or nonelemental magic(Nymph Para,Paralysis....)
Xarix Carisman:As you can save inside the "locked door" and face anytime you want,I doubt it will be a problem
Chanterless Church:
Guardian Of Dark Souls:It will use the dreaded 666 spell once(almost always in the first turn),decimating all but Wendala,Leanda and Coryool,making them a must have(at least one)against it.Also casts Extorcion and Master Mind,and is vulnerable to Love Me.
World Map(tree):
God Worm:Bad news,it is hard.The foes are itself,2 Indinera Worms 1 Indinera Dryad and 1 Millipuf.If all 3 worms(or at least 2 if you challenged it with weak/wrong party) roll on the ground,all but Coryool will SURELY die,so I suggest Coryool in the battle.Also the quicker you get rid of the Indinera Worms,the better as they are just as big of a problem than the God Worm itself.The Millipuf is hard to beat,but very rarely attacks,so leave it for last and the Dryad dies with little effort,God Worm and Millipuf are extremelly strong against magic,though.I recommend a 40+Lvl party well equipped and Coryool in the team.
Dawn Hunter:Fastest foe of the game.Go prepared(40+lvl).Can decimate your party.Blackhole Worm strategy,switch Lucien Konictcut for healing/buffs.Bring Coryool for walling/tanking.
Lazandra Library:
Lazandra:The killer spell here is NYMPH PARA.Use and abuse it.All foes here have 9000~10000(maybe not that much but close enough)
HP and the area spells from Vankov,Doom Tower(2 of them in here)and Lazandra can and WILL decimate your party.The Coryool tactic citated in Pelleas de Messali won't work here.Lazandra Gift is overpower and there is 8 foes with absurd HP,so unless you want to burn your stock of legendary itens,stick to a team strategy.I suggest Random attack Lazandra or Spin Attack,Sarah Nymph Para ALL THE WAY,and Wendala using Lucien Konictcut first turn then Attack Up on Random then Delta Night.The other character is up to you.Using your scrolls here is a good option too.I personally use 666 scroll once.The key is Nymph Para and how much it wrecked the foes with ailments.The rest is common sense strategy.The "prize" is very good,though.Also there is a save flame in there,so if you lose,try again.
Balthus Caves:
Fire Orb:Area Spells,High resistance to magic.Fresh Tsunami here
Xerberus:Attack twice w/high Attack Power,Strong Area Fira Spell,Little Mp,High Hp.Fresh Tsunami here too.If Drak'oBrugge isn't too hard for you,Xerberus won't be either.
Kirai:Area Spells,Immune to Love Me,High HP and MP,can be clashed.Coryool if having difficulty,otherwise Fresh Tsunami as always.
Blackhole Worm:Can decimate your party.Random,Sarah,Wendala and Coryool here.Random:Attack Sarah:Fresh Tsunami when needed,Attack Up on Random and Coryool,Defense Up on Coryool(Priority),Wendala Lucien Konictcut.Having armor strong against water helps a lot here.


Last edited by Kazuya Houzuki on Thu Dec 08, 2016 11:52 am; edited 7 times in total
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Geazar
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PostSubject: Re: Tactics for Bosses that may be hard to beat   Sun Dec 04, 2016 6:42 am

According to the monsters database, Tamara does have attacking spells (Dryads' Rocks, Nymph's Para, and Mega Flare), but with lower odds of occurring compared to her physical attacks. Also, she always casts G-Wave at the 8th turn of battle.
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Kazuya Houzuki
Royal Servant
Royal Servant


Male
Number of posts : 67
Age : 23
Location : In the Ninth Cycle of Hell
I\'m : Neutral
Registration date : 2016-12-02

Character sheet
Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Tactics for Bosses that may be hard to beat   Sun Dec 04, 2016 12:16 pm

Wow then it is EXTREMELY rare for her to use,after all facing Tamara at low Lvl often takes 50~60 turns and I never saw her using even one of those!
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Geazar
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PostSubject: Re: Tactics for Bosses that may be hard to beat   Sun Dec 04, 2016 2:51 pm

Kazuya Houzuki wrote:
Wow then it is EXTREMELY rare for her to use,after all facing Tamara at low Lvl often takes 50~60 turns and I never saw her using even one of those!

Either extremely rare or, despite those moves listed in her skillset, impossible to occur due to low priorities (each of the attack spells has a priority of 30 in contrast to the physical attack which has a priority of 40 and is at the top of the list).
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Kazuya Houzuki
Royal Servant
Royal Servant


Male
Number of posts : 67
Age : 23
Location : In the Ninth Cycle of Hell
I\'m : Neutral
Registration date : 2016-12-02

Character sheet
Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Tactics for Bosses that may be hard to beat   Sun Dec 04, 2016 11:03 pm

I believe that is bugged.I already opened a lot of Rpg Maker games to see their specs,and I already saw monsters with moves with 10 priority that are actually USED.Maybe the fact that all spells have the SAME priority...I don't know...
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PostSubject: Re: Tactics for Bosses that may be hard to beat   Mon Dec 05, 2016 11:17 am

Kazuya Houzuki wrote:
I believe that is bugged.I already opened a lot of Rpg Maker games to see their specs,and I already saw monsters with moves with 10 priority that are actually USED.Maybe the fact that all spells have the SAME priority...I don't know...

Perhaps they were used because the contrasting priorities weren't too high in comparison (or as you said, the same)? And were those moves listed at the top? Because it seems like this matters.

Anyway, sorry for going off-topic. Back to boss tips.
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Kazuya Houzuki
Royal Servant
Royal Servant


Male
Number of posts : 67
Age : 23
Location : In the Ninth Cycle of Hell
I\'m : Neutral
Registration date : 2016-12-02

Character sheet
Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Tactics for Bosses that may be hard to beat   Tue Dec 06, 2016 7:03 am

Or maybe thats ANOTHER way to demonstrate that,somehow DMZ used the RPG maker system far better than most(if not all)game devs.Based on what I saw on a few,that system is far more advanced than we all think it is.Masters can make switches and variables out of this world there.
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PostSubject: Re: Tactics for Bosses that may be hard to beat   Tue Dec 06, 2016 8:03 am

Kazuya Houzuki wrote:
Or maybe thats ANOTHER way to demonstrate that,somehow DMZ used the RPG maker system far better than most(if not all)game devs.Based on what I saw on a few,that system is far more advanced than we all think it is.Masters can make switches and variables out of this world there.

Um, no. I've seen better. Believe me, his codes are not organized well in the LP games.
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Kazuya Houzuki
Royal Servant
Royal Servant


Male
Number of posts : 67
Age : 23
Location : In the Ninth Cycle of Hell
I\'m : Neutral
Registration date : 2016-12-02

Character sheet
Creature: Demi-Fiend
Class: Knight of Razorshadow
Element: Doom and Darkness

PostSubject: Re: Tactics for Bosses that may be hard to beat   Tue Dec 06, 2016 8:08 am

Then the problem TRULY is the priority of the moves.I already saw many foes with multiple attacks in the Rpg Maker and the priority is never the same.The conflict must be there.And thats good that Tamara doesn't use spells anyway.You can't get all itens from her and she would be too overpower.
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